Star Wars : Force Unleashed(2008)


Project : Star Wars : Force Unleashed(2008)
My Role: Modeler and Senior Texturing Artist
Tools: Maya,Photoshop,Mudbox,Bodypaint


  • Shader Development
  • Surfacing Hero Assets
  • High Res / Game Res Hero Environments / Vehicles
  • Surfacing Characters

Video Game Details

Darth Vader's secret apprentice, codenamed Starkiller, is trained in the Dark Side to defeat the enemies of the Empire, but must find his own path when his master betrays him.

Visit IMDB Page

My Role and Responsibilities

My role as a Senior Texturing Artist / Modeler was to create game assets by HighRes modeling assets, converting the detail into normal maps , then modeling low res assets and transfering the high res details over the low res mesh. I was also responsible for surface shading and texturing these assets to match them to the provided game concepts as close as possible.

Some Work in Progress still Images

(Please click them to see detailed renders)

Cinematic Asset - Executor : "under construction"


In-game Asset - ATKT : "sliced in half"